TON OF CONTENT BELOW - HUGE UPDATE
But first - make sure to check out Zombie’s video! It’s crazy! https://www.youtube.com/watch?v=kZ5FkMngiJw
But lets get back to the devlog… First! The visuals!
First I updated all of the current levels, they look alot better in my opinion compared to before!
Not only that, but I guess you see the new icon, the spaceship? Zaph here, decided to suprise you all with a whole new level! Here’s a screenshot!
Also! We’ve got a TON of new sound effects in the game and it’s still being worked on to put in more! I’ve been working on a sound engine to make everything more realistic and smoother compared to last update [1.3.3] so this is a test for everyone - sound that appears closer to you is louder, and sound that appears further away is lower, etc.
Here’s the text part!
Additions:
Added information on rocket
Added a ton of SFX
Added new level (Spaceship)
Added new planet design
Added damage indicator on enemies
Hotfixes:
Fixed a couple of passive issues (Also added “+hitpoints” on Health Regen and Life Steal etc.)
Fixed an issue where weapons would despawn on pause
Fixed an issue where the walking animation on Clealia wouldn’t really work if you weren’t wielding a weapon (graphical issue)
Fixed an error where the second boss on every level would create projectiles on pause
Fixed some string (text) issues when beating a level
Fixed a background issue on Clealia
Fixed another string error on the passive, Life Steal that would occur for all players except Player 1
Optimization:
Optimization so the game runs smoother (Wasn’t an issue before, but could become in the future)
Optimizised the camera as it was looking “buggy” or “laggy” before
Changes:
Changed how the controller vibration works
Changed how taking damage works (There was an issue where you could avoid damage)
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