Hello adventurers! 😊 This update fixes a few bugs and also adds some features that improve the game. It’s a small update before introducing the story of the Emerald City, so everything is solid and ready for the new chapter!
Also added:
In the shops, you can now buy two new spells: Magical Armor and Water Armor. These spells create an armor around Tamzyn with a set amount of points that block damage. Once those points run out, the armor disappears. They protect against different types of damage (Magical Armor blocks physical damage, and Water Armor blocks fire and energy). Get both spells by doing jobs and saving up money — you’re going to need them! 🛡️💧
Now, when there’s a bad environmental condition, you’ll be informed while camping, and see how long it will last.
On the Loot screen, you can now see how many coins are in the pile of gold. 💰
On Loot, you can use items you’re carrying instead of just dropping them to make space. So now you don’t waste anything. If your backpack is full, you no longer have to throw things away — you can use food or potions to free up space.
If you’d like to see some preview graphics, or learn what other things I’m considering for the future — besides finishing the story of the Emerald City — feel free to check out my blog.
As always, I’m all ears for your suggestions, and I truly appreciate how you help make this world something alive that others can enjoy. If you’d like to leave a comment about what you enjoy most in the game, that helps me focus more on those things too. Big hug, and may destiny guide your steps! 🌟
CHANGELOG Version 1.4.5 — October 16, 2025 — MAJOR UPDATE
🔧 MOST IMPORTANT CHANGES:
Two very strategic spells have been added to the city shops: Magical Armor and Water Armor. These spells create an armor around Tamzyn that blocks certain types of damage. Once the armor’s points are depleted, it disappears. Magical Armor protects against physical damage, and Water Armor protects against fire and energy. Earn both spells by completing jobs and saving up money — you’ll need them!
When camping, you’ll now be informed if there’s a bad environmental condition, and how many steps remain until it clears.
On the Loot screen, the pile of coins now shows how many coins it contains, with a random amount between 5 and 35. 💰
On Loot, you can now use items you’re carrying instead of dropping them. So if your backpack is full, you don’t have to throw things away — you can eat food or drink potions to make space.
Player status (sick, poisoned) now appears as text above the adventurers’ image on the map, in addition to color indicators.
In the Jobs screen, the word “quit?” now appears, making it more intuitive to decide whether to keep or leave a job.
Added ambient phrases during game loading, to support psychological immersion. These are not clues — they’re more like short poems.
🛠️ OTHER CHANGES:
Recompiled due to a Unity security fix. It didn’t affect my version. All versions of the game are safe and don’t use internet or external data, except for connecting to Steam for achievements.
Fixed some UI issues on the Exploration and Story screens for Windows.
Fixed combat bugs that caused double attacks.
Fixed: healing spells and other non-combat spells weren’t consuming mana.
Several improvements to make the game’s beginning more solid.
The dryad Cassandra has been renamed to Florine, to avoid confusion with Tamzyn’s mother.
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