ADDED: New official Gibbing Tree logo and intro.
ADDED: Bandages Skin added to the Skin Picker. Go be Madness Combat 4 Hank! (He wasn't that good though)
TWEAK: Bribed Enemies and Troopers will exit the Foundry at the end of the round via some new ladders.
FIXED: Some errors with Gestalt in the Climb stage.
FIXED: Small changes to how enemies path when first entering a room.
The demo has also been updated To be on the current build of the game. There is no new content, but all the bugfixes, balance changes and improvements over the past several months.
Next up
Hank likes halloween
literally me
I’m the 10,000 queer(s) ‼️‼️‼️‼️
HAPPY MADNESS COMBAT DAY 2025 !!
Honestly, when I discovered madness combat years ago, I didn't think too much of it but when I started to get REALLY obsessed with it, it stuck with me and it has since impacted my art/style a lot.
Thank you 💜
So
i may or may not make an full art of some person or i may just leave this like that-
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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