Game
Five Nights on the Toilet
6 years ago

Update 1 Announcement


I'm very glad you guys are enjoying the game! Based on feedback from a wider scope of players, I'll be adding some new stuff to the game shortly, less than a week. If there are any key suggestions you have, please comment them. I will say the highest difficulty has been cleared by both me and a beta tester. Here's what's currently planned for Update 1:
-Buttons to easily change what night is displayed on continue.
You can set it to any night you have beaten. Currently, if you beat night 5, you can press the numbers 1 - 5 on your keyboard to set continue to that night.
-Pamphlet changes.
There's an error on one pamphlet, namely a mention that Freddy is aggravated by the door. This was a scrapped concept that was never removed from the pamphlet, and will be fixed this update. Also, extras will be unlocked after beating night 1, where you can view renders of every animatronic you've been introduced to, along with every pamphlet you've seen so far. This should help players struggling to deal with characters.
-Change animatronic movement system.
Currently, every animatronic has a set timer going into each night, with RNG determining whether they move back, forward, or don't move each time this timer depletes. Foxy and Bonnie have no RNG. This will be changed so each animatronic (not including Bonnie and Foxy) will have a path of 2 cameras, and will always advance forward a camera when their timer is depleted. RNG will instead create a random delay to the movement timer, making the game more consistent, and less RNG heavy.
-Environmental changes.
Namely, adding a breathing sound effect while hiding, and creating more delay between Foxy's running sound and when he hits the door.



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