Game
Where's My Dog
9 years ago

Update #10


Since the last update, there was lot’s of fixes. The two most important things i added was:

  • The HUD, with a bar to show the time for the next Dash Attack, a bar to show the orbs collected, and the health.

  • Now there’s destructibles blocks, those blocks can only be destroyed if the player got the ball that the mechanism at the bottom of the level drops.

I’m very excited to finish all the stuff i want in the demo, so i can work on juiciness and draw new sprites for the placeholder sprites.

Here’s a gif with all the stuff the game have so far, it will get a lot better in the next weeks:

5d0bd1349787e.gif


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Update #07 - Camera

Update #06 This week i’ve been working on doors and made some important tilemap optimizations. Camera system is still experimental!

Update on what happened...

Update #02 - New Colors Mockups with the new colors i’m adding to the game. Maybe i’ll change the green to blue. i need to make more tests.

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

I-Buki

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