TL;DR - The Android Version, and Update 2.0 will be running on the same engine, allowing any tweaks to be changed between both games, and the new engine is in Phase 2 of testing. As well, Custom Night will be updated to have a 5/20 mode, instead of a max 5/10 mode.
Hey guys! Zexo/Jay here!
I would like to say that we're finally on Phase 2 of testing for Update 2.0/the Android Version!
We've been working hard on optimizing a lot of the game's code! For example, here's an image of the current office with everything that makes it work :
There's so much going on and it's cluttered, so if something broke, it would take ages to try to find the issue to fix it.
Now, here's what the office looks like compared to the old one! :
We've cut the size of the screen down, and moved the counters into variables within active objects, allowing us to keep all the functionality, and also allowed us to add more!
We've also optimized the animatronic's code!
Before, the timer for the animatronic was linked to each room, however because all the timers were the same (minus for when they were at the door) we split it into multiple sections.
The Animatronic AI (how they move/react), the Timer (to tell them when they can move), and Timer Controls.
With the new Timer Controls, we can now easily change a value within the animatronic, and it'll work throughout the rest of the animatronic's code!
Now that we added that, we can also confirm that with update 2.0, Custom Night will be updated to now have 5/20 mode.
Final Thoughts
With us working hard on getting the next version out for both PC and Mobile! We hope you're all looking forward to the next update for FNaF:MCE!
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