'Twas the night before Christmas, and all seemed great. Not a creature was stirring, because they were playing the new update!
Okay, fine--poetry isn't really my thing. But a new version of Megaman Armada is! Version 0.1.4 brings some new characters, a couple of stages, plenty of fixes, and the debut of the Stage Select screen! Check out the full changelog below:
====0.1.4
-Improved physics when walking off of a ledge, can now control horizontal movement
-Improved physics for all characters that can jump on enemies; can now control horizontal movement after bouncing off enemies
-Added mode: Stage Select; removed individual Robot Master stages from the main menu. Choose them from the stage select screen!
-Added stage: FrostMan
-Added stage: GutsMan
-Added playable character: Klonoa [Mixed]
-Added playable character: Beat (Jet Set Radio) [Shooter]
-Added playable character: Trunks [Slasher]
-Added playable character: Falco [Mixed]
-Added playable character: Inkling Boy [Shooter]
-Added playable character: Pokemon Trainer Red [Unique]
-Added playable character: IronMan [Mixed]
-Added playable character: Ken [Unique]
-Added playable character: Terry Bogard [Unique]
-Added playable character: Cammy [Unique]
-Added playable character: Bub [Mixed]
-Added playable character: Bob [Mixed]
-Updated all [Mixed]-type characters: increased shot damage power, increased shot distance
-Updated Ryu: increased power of special moves; increased defense modifier to 20%; replaced Super Armor with I-Frames
-Updated Captain Falcon: increased defense modifier to 20%; can now run; added Falcon Kick
-Updated Sonic: decreased defense modifier to 15%; moveset now similar to Rainbow Dash, see unique-movelist.txt for details
-Updated Mario: increased jump damage power; updated pain sprite
-Updated Luigi: increased jump damage power
-Updated Yoshi: increased jump damage power
-Updated Scrooge McDuck: increased jump damage power; changed ground attack, see unique-movelist.txt for details
-Updated Shovel Knight: increased jump damage power
-Updated Rainbow Dash: increased defense modifier to 15%
-Updated Donatello: increased the length of his bo staff sprite
-Updated Simon/Richter: decreased the height of the axe subweapon trajectory, increased the distance
-Updated Gunstar Red and Blue's walk cycle
-Updated Arcade Mode: changed the order in which stages appear
-Updated unique-movelist.txt
-Changed the order in which characters appear in the Character Select screen; sorted by MegaMan series, video game, then TV/comic
-Fixed the hitbox and attackbox on a certain enemy
-Fixed an issue where certain enemies would stop in front of players without attacking; as well as other misc. enemy adjustments
-Slightly updated MetalMan's stage, raised the floor in the beginning by one pixel
Have fun, and Merry Christmas!
~NickyP
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