Heya folks! Sorry to inform you, but the next update is being postponed! I’ve worked pretty much all morning until the afternoon on secondary weapons, which forced me to rewrite some of the main scripts and tamper with the gameObjects of each class. Because of this, the ammo and health pickups will not work until I fix them which is probably going to take longer than expected. Also, with this new weapon switching component, I added some more code to switch the models, so it looks like you’re holding a new gun. With times of not working and short breaks aside, I was doing some art and brainstorming with a good friend of mine on ideas for the game. Right now, I have ideas for the plot of the game and the character’s weapons and personalities. If the plot/backstory of the game is what we have right now, I will for sure have a campaign mode for singleplayer in the future (if I can code it/make it work), and the campaign would start in Venezuela.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Microsoft Windows XP Unprofessional (windows logo prototype)
a drawing I did because I was bored😪. But I love how it turned out.😊
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
2d lighting experiment
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.










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