Heya folks! Sorry to inform you, but the next update is being postponed! I’ve worked pretty much all morning until the afternoon on secondary weapons, which forced me to rewrite some of the main scripts and tamper with the gameObjects of each class. Because of this, the ammo and health pickups will not work until I fix them which is probably going to take longer than expected. Also, with this new weapon switching component, I added some more code to switch the models, so it looks like you’re holding a new gun. With times of not working and short breaks aside, I was doing some art and brainstorming with a good friend of mine on ideas for the game. Right now, I have ideas for the plot of the game and the character’s weapons and personalities. If the plot/backstory of the game is what we have right now, I will for sure have a campaign mode for singleplayer in the future (if I can code it/make it work), and the campaign would start in Venezuela.
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
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