Strange occurrence...
Remember the yellow door problem from update #1? Well uh... One time when I replayed the project it just... fixed itself?
So that's cool!
Game Jolt API
I had no clue, but the Game Jolt API extension for Turbowarp that I use (click here to see the page) actually had a huge update recently! Not having the update did not at all affect the extension already, so it was fine not to get it. But I did anyways!
Hitbox
I just made the player hitbox a separate sprite to the player model to increase efficiency.
Tips
The tips in the game were mostly placeholders, jokes and not even tips. I decided to change that by making a few separate categories in the loading screen:
-Tip: Info to help you.
-Fun Fact: A bit of trivia or something similar.
-Shoutout: A shoutout to somebody who helped. (Currently @TestDavid and @HaDerp )
-Haha funny Punkred reference: A reference to a Punkred video.
More will be added (maybe).
Layering
Just a simple polishing feature used to greatly support overall game quality and immersivity as well as supporting the new hitbox and doors.
Basically you can stand Infront of and behind the yellow doors now- as well as everything else.
5 Followers
Just reminding you guys that you'll be getting the first gameplay reveal when we hit 15 FOLLOWERS!
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