Game
Starkid Fighters
10 years ago

Update 2 - New update!


Update 2

Sorry for the long absence, things got really busy and a few days ago when I started working on the game again I got caught up in getting things done rather than updating this page.

Anyways, I have gotten a lot done. Here’s the changelog:

Pre-Alpha 1.1.0

  • Added shield regeneration after wave completion

  • Added a few special wave types (more to come!)

  • Added separate options menu

  • Added energy bar on HUD

  • Added control guide in menu

  • Added new menu animations

  • Added shield icon bar on HUD

  • Added engine sound

  • Added game pause when pressing escape instead of immediately exiting

  • Added warning when shields are down

  • Added miscellaneous new sounds

  • Added a fighter configuration menu

  • Added energy and shield pickups, which can be found in asteroids or at level start

  • Added “energy overcharging”, where it is possible to get over your max energy using pickups

  • Added new enemy type: Lizard

  • Changed the way boosts work (now velocity change is instantaneous, all boosts for all classes are the same speeds but each has a cool down of one second)

  • Changed room size parameters (no more massive rooms)

  • Changed the player ship model while in first person

  • Changed the minimum wave count for some enemies to start appearing

  • Fixed crashing/freezing bug

Screenshots

So lots of new things and finally a fix to the annoying freezing bug. Here are some screenshots showing off the new things:

5d0bbc0a6ccf7.jpg
5d0bbc0c389f7.jpg

You can play the update here!


>>> Play Starkid Fighters Now!
>>> Starkid Fighters Devlog on TIGForums
>>> Music by Spiderpeace



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