Game
Pixel Dropper
7 years ago

Update #2


Pixel Dropper’s 2nd patch is here! There’s nothing huge here, but there’s a lot of changes, so I’ve decided to list everything in a bullet point format. Let me know if you’d like less or more detail for future patch notes!

  • Reverted a change last patch which made enemy spawnrate scale with best multiplier instead of current.

  • Instead, enemy max speed now scales with your best multiplier to keep momentum on combo drop.

  • The options menu has been updated! You can now choose to replace the damage effect animation (the camera shake) with a particle effect, or disable it altogether. You can also choose to disable the menu background animation.

  • I’ve added a filter between the background and the foreground in the menu screen, making the text more easily readable, and hopefully reducing peoples’ headaches.

  • Changed the credits scene, where I had been giving credit for an unused song instead of the main menu theme. Oops.

  • Decreased enemy base top speed by 9% (base minimum speed and scaling stay the same)

  • Decreased coin fall speed by 10%

  • The game over screen now has keyboard shortcuts, which are disabled while submitting score.

  • When submitting a highscore, the entered name will stay along with a text letting you know that your score has been submitted.

  • The game over screen will now keep your final multiplier, including the clock.

  • And finally, a major gameplay change, coins have been changed to no longer provide an instant 6s timer deduction. Instead, they will temporarily double the clock countdown speed. This lasts for 5 seconds initially, but scales with your multiplier, matching the old version at 5x and surpassing it past that point.

  • While I believe this coin change is more interesting and should make the game more fluid, it’s technically an unneeded nerf, so I’ve increased the score value of coins by 25%.



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