It’s been a while since the last time I posted an update for this game, so I thought I should take some time to talk about what I’ve been doing since then before people start to assume I simply quit or went into a coma or something.
I made a new level about 8 months ago that I haven’t really said anything about yet. It’s a small beach/boardwalk area.
Here’s a screenshot:
![5d0a89443cf13.jpg 5d0a89443cf13.jpg](https://m.gjcdn.net/content/750/2100660-2wwkshqk-v4.webp)
And since I have a beach, I also needed to add elephant seals (It would be crazy not to!).
![5d0a894735f2d.gif 5d0a894735f2d.gif](https://i.gjcdn.net/public-data/fireside/posts/5/86/316586/media/5d0a894735f2d-esksvbe5.gif)
During the summer I took a break from developing this for a few weeks. Instead, I got addicted to playing Dwarf Fortress (again) spent a couple days developing my new website, medicatedgames.com, where people can maybe post comments, get updates, and report bugs. I also formed my own LLC, which I hope was a good idea because it kind of feels like I made a big mistake for some reason.
Back to the game though — I added the ability to select story mode or free-play mode when starting the game. Story mode lets you restart from checkpoints. I’ve been working on a couple achievements for the Steam version, and now the game records your high score and some other stats for story and free-play modes. I was also working on adding a new monster for free-play mode, but I’ll save that for a future article.
Another thing that’s different now is the way the character accelerates when running, and the pose used for jumping forward. Previously, if you got a couple speed upgrades, the character would move at full speed as soon as you pressed the button.
![5d0a894934ffe.gif 5d0a894934ffe.gif](https://i.gjcdn.net/public-data/fireside/posts/5/86/316586/media/5d0a894934ffe-bwqwm2sv.gif)
Lastly, I updated the demo, but so far I only have the Windows version ready (the Linux version got horribly screwed up and I didn’t even test the Mac version yet). I upgraded the project to a newer version of Unity from version 4.6, so you can expect to see some new bugs.
This time the demo isn’t just that one little demo scene. It has the first part of the story mode (don’t get too excited, it’s not that great). If you’ve played the Android version, you may have already seen it.
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