Next up
UPDATE #25: Random Terrain Generation Work is currently being done on random terrain generation. Take a look at some notes: Demo coming soon.
UPDATE #27: Finished Terrain The new terrain generation algorithm is finished. It randomly generates and is much more efficient than past methods. Expect the next playable release soon. -VV
UPDATE #26: Terrain Sneak Peek Check out a screenshot of the random terrain-generator under development!
UPDATE #19: Hover Vehicles We just wanted to show the hover vehicles that will be featured in the neighborhood. Each street will be one-way, but that won’t stop you from going the wrong way, crashing and causing a massive fire. -VortexVoid
UPDATE #7: Enflame Skill! Hello *Rive*rs! Enflame is one of the many skills that become available to tribe chiefs. New skills are unlocked as the number of tribe members increases. Have a great day! -VortexVoid
Happy Holidays Update! Happy Holidays! Today Alpha version 003 was released! This includes the following changes: -Overhauled lighting system -Resource clusters -Randomly generated terrain Enjoy! -VortexVoid
Have a good Boi
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
1 comment