Update 3 (10/2/15):
We’ve made the final desicion on what engine we are going to use. The final outcome is Unreal Engine 4. Not only is it the strongest engine, with the addition of blueprints it makes it way easier to script quests and similair things. The combat system will still be completely written from scratch in C++, so no slacking on that. We need some support though. I’ll be setting up a kickstarter pretty soon, and we really need the money. Finally, we’ll be making a youtube channel to put vlogs, gameplay videos and other didly stuff on, but this is probably still going to be the first site to get latest updates.
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