Game
Pixel Dropper
6 years ago

Update #3 & Current/Future Projects


It’s been a while, hasn’t it? Probably should’ve made a post saying I decided to leave the game as is after the last update, and I also forgot to mark the game as Released, but oh well.

This update brings a lot of minor improvements, as well as a few gameplay changes:

Re-enabled the little text telling you what to do (this wasn’t showing for the past 6 months. oops.)
Hid cursor during play
Added underscores to show the length limit for names when submitting a highscore
Added a backspace button when submitting a highscore
Added keyboard controls for highscore name submission
Slightly adjusted speed and spawnrate for regular and elite enemies, as well as size for the latter
Added super-elite enemies which require a solid run to find
I have quite a few ideas in mind for other improvements and changes, but whether they make it into the game or not is hard to say. I made this update today (I’ve been sitting here for 3 hours straight, my back hurts) for two reasons:

First off, I wanted a quick break. Starting this month I’ve decided to work on games every single day, and with that I started a new large project. I’ve scrapped pretty much all my old prototypes, though there are a few ideas I’m interested in pursuing in the future.

The second reason is that I absolutely love publishing games/patches and collecting feedback. It sounds silly, but it’s an experience unlike any other, and I missed it.

Currently, my personal main focus is the aforementioned project, a JRPG which I hope to release a public demo for in the coming months. I intend to develop this for a very long time, and may take occasional breaks to work on smaller games like this one. I’m also currently working on a school project, as well as something really cool I can’t talk about that I hope will be made public this decade!

Thanks for reading this devlog and playing my game. You might not hear from me very soon, but I can assure you there’ll be plenty to come in the future!



0 comments

Loading...

Next up

Update #4

Short gameplay GIF

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.