We started the previous update saying that “A Place for the Unwilling” will be playable in a major event pretty soon, well, it’s to reveal it, we’re going to EGX Rezzed (London)! And not just that! We’re going there as part of the Leftfield Collection, meaning that our project was chosen and will be displayed right next to other games from studios we know and admire, we couldn’t be more excited! :-D

Right now we are using the feedback we got at Casual Connect to improve user experience (all that while doing our already planned tasks).
Except for a few bugs from the new features introduced before the show it worked pretty well, so we’re focusing on polishing and fixing what was confusing. There’s only one thing we’re radically changing, the beginning of the demo. In previous updates we talked about how hard is to make a good beginning for a game (specially when the rest isn’t ready yet). Basically we want to tell you about the city, why you came here and give you a few goals to chase; all that while trying to keep it short and adding interaction so it’s not a cinematic (it’s a true challenge).
We got a new beginning for the story already in production that we believe will be a better fit (and way more engaging). We’ll see once we’re at EGX :-)

Something we’ve been struggling with since Casual Connect has been visual effects. We needed more feedback to let players know when certain actions (like examining items or looking around) are available. At the same time we’re doing our best to keep the interface as clean, subtle and organic as possible. So we’re trying to create effects that are easy to see, but they can’t be too flashy or they’ll break the experience; that’s a hard thing to balance.
This is the one we have at the moment to display the closest item you can examine. There were a few versions before this one. We’re getting there.

Every inconvenience that players noticed in Berlin is on our to-fix list, so we expect to have much more polished build ready at EGX. We’re close to having all the systems up and running, once we reach that the development of the game will focus almost exclusively on doing more content and polishing the whole experience.
If you’re around London during EGX Rezzed visit our booth, say hi, try the game and (maybe) get some goodies ;-)
That’s all for today but there’ll be a new update in two weeks (and we’re always working on cool small surprises to share with you).
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