Timelines work again (I hope)
Fixed a softlock when using the Legendary Artifact
Fixed another 3 softlocks I cant even remember because what a day it's been
Secret route dialogue in Aerialis has been fleshed out even more with additional reactions and a way to end two CORE battles earlier!
The MTT Neo shield pickup mechanic has finally been upgraded! Now only glowing shield pickups will heal you, and those same pickups also do more damage to the shield than normal ones. Also they tend to spawn a bit closer so you don't end up with a million ungrabbable ones there.
RG 03 and RG 04 dialogue after you kill one of them gets much shakier now (also the dialogue is a bit better) ((also the other royal guards just stick to pizza now))
Next up
To whomever it may concerneth
we do a little computing
Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.
If you want this update, go here:
https://spacey-432.itch.io/outertale
Thanks!
OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.
https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot
https://www.123865.com/s/UI15Vv-JQXfh (password: psot)
(artwork by 天兆)
just kidding heres the real 2000 follower special
(he made it even better)
Here at redleaf industries, we have expert planning capabilities :3
And now, the other character's facial expressions are done as well! All characters now have walk sprites, dialogue sounds, and facial expressions, which means I can freely write the rest of the next demo dialogue.
Big progress!!
Next demo is 56% complete
2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid
for the concept art.
This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
literally 1984












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