Game
Outertale (Project Spacetime)

2 months ago

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9CttHJeZALGrKKgsyeORqXj723g/viewform?usp=dialog

If you have any more questions, ask them in the comments.




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Outertale - 5.06 Preview 5 is Released on Gamejolt Page!

Now you can download and play it on Windows, Linux and Android, Enjoy the colored sprites and borders!

Note: Unfinished languages are disabled.

Also, here's the last preview I'll be sharing of a room in area 0, because I like to keep my followers fed :3

The rest will be revealed when the area 0 & 1 demo is released!

Outertale 5.06 Devlog - New borders!

Now Outertale has 2 new improved borders: Citadel and Asgore Home!

AND we're happy to say Outertale border progress is at 100% now!

(Spoilers warning! And artwork by Fanhuo /繁夥)

Well, I've decided. I need an artist to help me out here.

The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.

There will be 12 tree variants, 6 common and 6 unique.

btw the song for 100% completion, was ihatov_x86

https://soundcloud.com/ut_underveil/l-olo-l-ihatov_x86

it's 1987 now

Here at redleaf industries, we have expert planning capabilities :3

OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.

https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot

https://www.123865.com/s/UI15Vv-JQXfh (password: psot)

(artwork by 天兆)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

You've seen dysu, now get ready for...

DYSU BUT BIG

(larger dialogue portraits will be used in petrichor going forward, in tandem with the original smaller ones.)