(Unlike the other updates, I’m just going to focus more on updates themselves rather than a wall of text. It’s pretty much up to the player on how he/she will conceive these kinds of things. Well, there would be a chance that I would make an actual ‘wall of text’ update, but I’m not in the mood for it. :P )
• Added new abilities for enemy AI
• Increased Nightmare Swap cooldown from 5 seconds to 60 seconds.
• Removed one of the five main characters
• Added loading screen with tooltips
• Removed Persistent Stalker ability
• Revised Good Night ability and increased cooldown
• Reduced hallway size in Second Floor and First Floor of the School Area
• Added flashlight modes (Circular and FOV)
• Added new randomization codes
• Removed a certain screenshot script because it disabled the save/load function
• Removed Third Floor in School Area and Added Rooftop
• Revised story (and endings)
• New enemy added named ‘Chaos’
• Changed title screen music
• Increased T.R.A.C.E. System activation variable
• Added achievements system
• Removed Strafe system
• Improved enemy AI, will not get stuck by an event.
• Added shout-outs
• Changed character portraits
• Revised animated menu
Main Menu Test:
https://www.youtube.com/watch?v=uZq_HbSTCMQ
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