The game is “finished”, this is the last update I’ll do for a very long time since the final edit is due tonight. I’ve fixed the tug of war scoreboard bug from last update, fixed the gamepad controls, added two new levels along with improvements to the menu, sound, and visuals. It’s in a better place than most of my games thusfar, and I’d appreciate it if you gave it a play with a friend, write some words on what you thought of it, and if you’re really up for it I’m a big narcissist when it comes to my games therefore I love watching people rant on if they hate my games or love them.
Next up
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
New thing out, check it out if you'd like :3
Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Making my own virtual art installation, but first need a venue
Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.
Doing some bedroom virtual production for my upcoming project Zotto
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?
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