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Five Nights at Candy's: Bedrock Fan-port (Work in progress)
2 years ago

Update #4


It's been a while since the last update so I decided to make a quick update log to tell what's going on.

I'm still working on the map but progress will be slower due to school and some small complications I'm having while making it, BUT, I got an idea, instead of releasing the map once all nights are complete, I'll release nights one by one, so if I finish Night 1 I'll publish it, then Night 2, etc.

Since I'll be releasing nights like that, I'll put a night selection menu until the map is fully complete, so you don't have to play the same nights again, hopefully this is going to work

(and me thinking I was going to finish it in August ;-;)

ANYWAY,
SMALL CHANGELOG (cause I forgot the other stuff I changed):

  • Cam 1, 2, 3, 4, 5 are now fully working, they also have the chance of showing Origami Cat if there's no one on them, the chance will be changed to match the original game once I'm certain it's working on ALL of the CAMERAS. (dramatic)

  • As seen on the video above, a turned off version of the "camera layout thingy" has been added so it doesn't appear to be popping out of nowhere.

  • Added more desk props. (forgot to mention before)

  • The jumpscares now use the game over screen which fades the player into the W.I.P Main Menu.

  • Candy now has a more accurate moving, attack and patience timers and also moves into the office instead of directly trying to attack the player, but poor Candy still can't attack yet.

That's it, see you in the next update log!

candythumbsup.png


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