I wasn’t lying when I said to expect the new release soon, you know!
Version 0.0.8 is a meaty update that comes with a slew of changes: a new mode, a new stage, new bosses, buffs to some characters, some Ponies, some Ninja Turtles, and way more! Check out the full changelog below!
-Added mode: Arcade Mode. Play through all regular stages in a preset order.
-Added stage: StoneMan
-Added playable character: Captain Falcon [Unique]
-Added playable character: Twilight Sparkle [Mixed]
-Added playable character: Apple Jack [Slasher]
-Added playable character: Rarity [Mixed]
-Added playable character: Yoshi [Unique]
-Added playable character: Raziel [Slasher]
-Added playable character: Leonardo [Slasher]
-Added playable character: Michelangelo [Slasher]
-Added playable character: Donatello [Slasher]
-Added playable character: Raphael [Slasher]
-Added new enemies/enemy projectiles
-Added StoneMan to Boss Rush mode
-Added FrostMan to Boss Rush mode
-Added GutsMan to Boss Rush mode
-Added healing items and 1ups; enemies can now drop them in stages
-Updated all previously released stages to include item drops
-Updated Boss Rush mode: changed the order in which bosses appear; added the “Ready” message before each fight starts
-Updated “Game Over” theme
-Updated “Stage Complete” theme
-Updated “Stage Complete” screen
-Updated Link’s bow attack: increased animation speed, doubled the power of the arrow shot, removed the recoil from aerial shot
-Updated Dante: no longer a [Slasher]-type character, now a [Unique]-type character. See unique-movelist.txt for details
-Updated Simon Belmont’s Whip attack: increased length by about 10 pixels; added whip sound effect
-Updated Simon Belmont’s Cross subweapon: adjusted the animation and projectile speed. Slightly increased throw distance
-Updated Simon Belmont’s Axe subweapon: adjusted the animation speed
-Updated Scrooge McDuck’s walk cycle
-Updated the dust sprite from slides/running/backslides
-Updated credits.txt to include more custom sprite illustrators
-Updated unique-movelist.txt to include the new [Unique]-type characters and the change to Link’s aerial bow shot
-Rearranged the Main Menu; Arcade and Boss Rush appear first, followed by the Robot Master stages in chronological order
-Bosses take 20% less damage from [Slasher]-type attacks.
-Reduced all bosses HP by about 200
-Boss Rush levels now play respective Robot Master stage themes instead of the boss battle theme
-Slightly adjusted the Title Screen
-Corrected a minor mistake in unique-movelist.txt
Have fun!
~NickyP
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