Game
Mega Man Armada
8 years ago

Update #4: Version 0.0.8 released!


I wasn’t lying when I said to expect the new release soon, you know!

Version 0.0.8 is a meaty update that comes with a slew of changes: a new mode, a new stage, new bosses, buffs to some characters, some Ponies, some Ninja Turtles, and way more! Check out the full changelog below!

-Added mode: Arcade Mode. Play through all regular stages in a preset order.
-Added stage: StoneMan
-Added playable character: Captain Falcon [Unique]
-Added playable character: Twilight Sparkle [Mixed]
-Added playable character: Apple Jack [Slasher]
-Added playable character: Rarity [Mixed]
-Added playable character: Yoshi [Unique]
-Added playable character: Raziel [Slasher]
-Added playable character: Leonardo [Slasher]
-Added playable character: Michelangelo [Slasher]
-Added playable character: Donatello [Slasher]
-Added playable character: Raphael [Slasher]
-Added new enemies/enemy projectiles
-Added StoneMan to Boss Rush mode
-Added FrostMan to Boss Rush mode
-Added GutsMan to Boss Rush mode
-Added healing items and 1ups; enemies can now drop them in stages
-Updated all previously released stages to include item drops
-Updated Boss Rush mode: changed the order in which bosses appear; added the “Ready” message before each fight starts
-Updated “Game Over” theme
-Updated “Stage Complete” theme
-Updated “Stage Complete” screen
-Updated Link’s bow attack: increased animation speed, doubled the power of the arrow shot, removed the recoil from aerial shot
-Updated Dante: no longer a [Slasher]-type character, now a [Unique]-type character. See unique-movelist.txt for details
-Updated Simon Belmont’s Whip attack: increased length by about 10 pixels; added whip sound effect
-Updated Simon Belmont’s Cross subweapon: adjusted the animation and projectile speed. Slightly increased throw distance
-Updated Simon Belmont’s Axe subweapon: adjusted the animation speed
-Updated Scrooge McDuck’s walk cycle
-Updated the dust sprite from slides/running/backslides
-Updated credits.txt to include more custom sprite illustrators
-Updated unique-movelist.txt to include the new [Unique]-type characters and the change to Link’s aerial bow shot
-Rearranged the Main Menu; Arcade and Boss Rush appear first, followed by the Robot Master stages in chronological order
-Bosses take 20% less damage from [Slasher]-type attacks.
-Reduced all bosses HP by about 200
-Boss Rush levels now play respective Robot Master stage themes instead of the boss battle theme
-Slightly adjusted the Title Screen
-Corrected a minor mistake in unique-movelist.txt

Have fun!

~NickyP



4 comments

Loading...

Next up

I've updated the character select screen to include the character icons. Looks clean and fills out a lot of dead space.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Strange Umbrella

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Cash Banooca

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Daldos Gameplay