Game
Operation Fungus
9 years ago

Update #5 - Happy new year with new story telling


I just released a new build, 0.7.0 (I skipped 0.6.0 because the game is very close to be finished). It has - of course - a new mission (“I can see clouds!”), but also new story screens. Yay!

Oh, and now the controls are shown after the story screen. In the case you have missed the evasion button…

New features:

  • Mission 6: I can see clouds!

  • New story screens

  • Controls screen now have text telling what the controls do (reading images might be hard)

Fixes and balancing:

  • I did fix something, but I don’t remember what it was any longer…

By the way, if you happen to see a typo in the story screen, please tell me! I was unable to contact my friend who usually corrects my English today, so the text might fixed in the next version.



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Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

It has been over four years since Operation Fungus, so I decided to remix the first mission. The result can be found here:

https://gamejolt.com/games/operation-fungus-remix/471247

Have fun. It's playable on browser, by the way.

Here's some #art. You don't have to thank me.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Stuff

Devlog is coming once I draw the logo and create the game page.

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.