February I thought we might have a demo by summer, and now we are back at near square one. so let me update yall on what exactly is going on.
The main issue:
The main issue we have is just a lack of time to do stuff, waddle and I are still in school and had gotten swamped with work, not only that, but I had been taking care of my mom and did not actually have much time to do anything. As of now, waddle and I both are trying to use spare time to get some work done. But with a lack of time, sadly progress is slow.
Computer
The second main problem on my end is my laptop, it has been dying and unable to really work correctly. Game engines crash all the time, and I struggled to get even the most basic of programs to run sometimes. As of today, I have ordered a new computer suited for development, so hopefully, this problem should be resolved.
Solved Problems
now, this post isn't all sad news about delays, We do have some problems fixed! As I stated in our last update, I have been making some progress on making an actual tileset for ground tiles, this means we actually have a floor to walk on! Waddle has also been making a bit of progress on other Pikmin types and sprites on them. I'm still working on remastering the music, which is a lot harder than it may sound, and I am working on getting some sound effects for the game! Hopefully, within due time, we can serve you all a good game.
Why not just rush the game?
Some people may wonder why we don't just push to publish this thing as fast as we can. Well, when a game is rushed, it is bad. Think cyberpunk, that game waited and waited and it was still rushed and came out buggy.
The reset...
The last thing I want to mention is that we have had to reset all code once again because unity has given up on my computer, We have switched game engines a lot, so it's hard to just keep re-writing code over and over. Though, with my spare time of not being able to use unity, I have been learning some java and how to make more complex things in it, so as of today, I am trying to re-write most of the game's code into java to make a new engine for Pikmin 57. This will mean there is a larger delay, but hopefully, it will also mean a more stable and smooth experience for you, the player.
Anyway, that's all I have for now, until the next update!
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