Game
Operation Fungus
9 years ago

Update #7 - The final major build (1.0.0) is here!


I just released the final major build (1.0.0). It has the true final battle, the true ending and the true credits, but also some bug fixes.

This time I played the whole game through. It took about two hours, and during that time I managed to fix some annoying bugs, like slimes in Mission 1 (they “exploded” to bullets when they died, even though they weren’t supposed to) and enemy spawn in Mission 2 (I thought I had fixed it, but this time it spawned too much those four-legged green things with hats).

To reach the true final boss, the player must destroy all the ghosts (they can be defeated by playing the old stages again).

Anyway, here’s a list of new things:

New features:

  • Mission 8: “Planet Fungus”

  • The final boss

  • The “best” ending

  • The “true” credits (or shall we say “complete”)

  • A portal icon that is shown after Mission 7 is completed

  • “Mission 8” text is purple in mission selection if the player hasn’t defeated all the ghosts yet

Fixes

  • Slimes in Mission 1

  • Enemy spawns in Mission 2

  • Thunder special attack will get more size when you upgrade it, as well as Star Shield


Now the game is finished, I feel somehow… empty. I spend almost 2½ by making this game. This is my longest game project ever, and I have a feeling my next projects might be even longer. Oh my.



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Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

Stuff

Devlog is coming once I draw the logo and create the game page.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

It has been over four years since Operation Fungus, so I decided to remix the first mission. The result can be found here:

https://gamejolt.com/games/operation-fungus-remix/471247

Have fun. It's playable on browser, by the way.

(don't let the video "thumbnail" confuse you, this is a new video!)

Hey cool, video uploading is up (heh) and running again!

I added intro sequence and intro map to the game. The story is going to be a bit more minimal than I originally planned.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.

Here's some #art. You don't have to thank me.