Sorry for the lack of material updates these last *checks watch* 3 days. We're hoping to lock in this december, and for what it's worth, most of the game's major parts are finished, there's just a crapton of small stuff that needs doing, as well as this particularly annoying bug we've been struggling to squash. I assure all of you that we're doing our best to make this game the best, and we do not intend on releasing it until it's exactly that. Have a jolly december, hopefully we can actually get this game out once we begin the locking in phase
Next up
Making the game compatible with shenanigans. here's this unused teaser we made for puppeteer before we decided to keep all the new dudes hidden
Where did the days go and how can i get them back
To those who're curious, once ETF 2.0 releases, we're likely going to make some kind of video and/or master-post talking about our plans for the future games that won't see the light of day now.
Maybe we'll even throw in some character renders, who knows?
Implemented a thing where endo03’s eye will light up with different numbers to represent her countdown. This is because we thought it’d look neat. There’ll be more little additions like this to the characters because it gives +2 immersion points
Hi happy easter i swear we’ll deliver more 2.0 news we just need to make it to the bottom floor
Refurbished the page, and that has some news alongside it.
We may have found an obscure channel that's an absolute treasure trove of old, lost, and forgotten fangames.
That aside, Five Nights at Fazbear's Prologue was high-key cooking.
Found a game called Springtrap: The Return, and on night 3 it introduces a second, more red Springtrap who’s like 20x faster but also shy.
Needless to say, I think this should become a staple of all Fnaf 3 / Fredbear / Springtrap games immediately
Here's a guide to what each of the ETF characters are based off of.
Etf loredump; the craftsman











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