I updated IUS with some of the features and bug fixes the final release will include. There are still a few things that have to be fixed and Iβm still making more levels, but this version plays much better and should give you a better idea of what the final game will feel like. The final release should arrive in the coming weeks.
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
I was bored, so... ManutKat.
The whole squad is here!
Interested? Follow me!
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
Microsoft Windows XP Unprofessional (windows logo prototype)
Update 2.627
New challenges & new effects!
Call it 'wrong turn'!π« The feeling of running into a house with only one exitπͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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