Game
Into the Underdusk
12 years ago

Update.


I’ve changed a few things to make the game less frustrating and more enjoyable to play. Some people were annoyed by the jump sound, so now it has a random frequency and volume to break up the monotony of it.

Also, some people were getting frustrated with certain parts of the game, so saves have been added to allow for faster replaying of challenges.

Again, thank you everyone for playing and feedback. Have a great holiday season.



0 comments

Loading...

Next up

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Among us_into Madness

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D

Sometimes Aeron needs a friend to help him out in tight situations.

First pass at setting up some of the final boss UI