Game
Five Nights at Coso's PLUS

2 years ago

Update: In-Night Soundtracks have been CHOSEN AND ADDED!
(+ difficulty change and font change)


Have another update for yall! This time, it isn't "important" or "exciting", but it is noteworthy to talk about!


In-Night Soundtracks

That's right, I've found soundtracks that will be played during the night shift at random. Most of these songs are copyrighted songs that I paid for out of my pocket, and I'm glad I did. These songs are VERY ambient, you have songs that are futuristic, and dark, and one that has dark noir jazz, how cool is that! These songs keep the player on their feet as they listen to the (somewhat unironically sad) songs as they fend against the animatronics.

With that being said, PLEASE go show Cryo Chamber and the makers of the song some love! They have songs for days of all different types of ambient music that I will definitely use for future games! The current songs being used are on the game page and on the links below, give them a listen!

The Book - Dead Melodies & Zenjungle

Late Night at the Last Resort - Beyond the Ghost

Last Call - Beyond the Ghost

A Transient Shelter - Beyond the Ghost

Out of Time - Halgrath


Difficulty Change

So, I should have DEFINITELY should've said this when I made the game page but the difficulty will NOT remain the same from the original FNaCoso's: PLUS. The game has been made much easier for the players that want a simple experience going through the main story, which is only five nights, the difficulty increases exponentially once you unlock the custom night, for those who want to experience the challenge.
I remember watching an interview between @TheGameSalmon and @TheRealNextGenius , and Sam made a really good point about difficulty spikes in FNaF fangames. His point of view is that most fangames are MADE to train the player for the toughest challenges, being all max modes and stuff like that, kind of like truly 100% a game. Now of course, this makes sense, a fangame obviously can't be too easy, cause it can't immerse the player, but it can't be too hard, cause it might drive the player to quit, meaning they're unable to finish the game or story because of how hard the night is. Me, however, those looking for a nice, stable experience, I got you! Each night will obviously grow in difficulty, but I will try my ABSOLUTE hardest to get rid of unfair RNG or game-breaking issues for a nice experience, while still being able to enjoy the game and story it presents! Hell, even on night 5 the animatronics aren't on their hardest difficulty, they're a step below it, but they aren't insanely quick or anything, like I said before, a good experience, you beat night 5? 100%! You beat the game! Beat all challenges? 200%! And absolutely nothing in return! 👍


Font Change

This paragraph is gonna be smaller just cause there's not a lot to talk about, but anyway, font change!

So, in the original Five Nights at Coso's, the main font was ALWAYS Copperplate Gothic Light & Bold, in this game however, the main font will be the same boring thought YouTube uses, that being Bahnschrift Condensed. I know the font isn't anything to gloat about or anything, but I think it looks good in certain situations. (i.e, Startup screen, loading screens)


That's all for now, stay tuned!



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