Game
Fredbear and Friends: Reboot
9 years ago

Update: Little delay


Hello!

I’m bringing you some not very good news.

2 days ago I was back to working on FF:R and I was making the scene for the intro cutscene, until mid-saving I had experienced a power out because of my parents turning on some chinese lamp that literally exploded, which lead to the corruption of basically everything in the project folder. Now, I could normally do this easy with re-importing all assets and sorting things out, but my project is over 30GB (All my games share the same project) which would take way too long to import the assets, possibly leaving the PC on 24/7 until it re-imports everything. So, since FF:R is my main project right now, I will have to manually copy and paste every single file and folder related to FF:R that’s scattered literally everywhere in the project and re-import them one by one. 200mb can even take up to almost an hour (Depending what the 200mb I’m importing is) so you can only imagine what would I have to go through to import 30GB. Although this will be a painful proccess, in the end seperating FF:R from other projects will be alot better since I won’t have to fear the corruption of my main project AND side projects at the same time, and the FF:R project folder is going to weight much, much less.

After this is done, I’ll be back to working on FF:R. I have some cool ideas and I’m gonna be woking with my friends again, hopefully. This is gonna be a large game, larger than most of the fangames out there (trust me).

Thanks for reading, and goodbye.



8 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

Terraria

Made my first ever animation.

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl