(10/31/22) Initial Release
(10/31/22) (1.1) Fixed True Ending text bug
Next up
DAY 7:
- Development is going so fast that I can take today to do absolutely NOTHING! (okay fine, I added ONE script.)
To do on next day(s):
- Work on the 4th and final ending.
Wassup, I'm back to posting updates... and already finding flaws in my data saving strategy. 💀
(Article)
✨ Regular teasers will continue in May! ✨
(read article for more details)
...Is this, like, still the same rocket?
DAY 2:
- Game page is up and running
- Story is basically finished.
- First Look Trailer uploaded.
To do on next day:
- Finish gameplay
IT HAPPENED.
DON'TUPSETHER is completely finished after a month of design and programming, and is now available for download on the game page!
Thank you SO much for all of the support (again lol)!
🎃👍
In the words of GameJolt themselves, we outta here.
Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).
The demo is out and the title is announced!! ✨
After more than 2 months of teasing, we now have a proper playable demo, no download required!
Thanks for sticking around, and we hope you enjoy the new changes!
https://gamejolt.com/games/legacy/961264
(YouTube in article)
DAY 4:
- The first ending is finished! The rest will be easier to do (thank goodness, we're already halfway through October)
- All buttons are clickable and their minigames are complete!
To do on next day(s):
- Other endings
DAY 3:
- About half of the coding is implemented
- You can die now
- You can skip the intro
- New track made
- More dialogue
- A second jumpscare
To do on next day:
- Make the friggin' arrows clickable










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