Legacy Edition uses separate cloud variables for settings and save data, meaning that they can be modified independently of each other and saved across sessions with the P3 packager.* At least, that was the plan.
It turns out that for the released demo versions, none of these variables were cloud variables. This means that even if you're playing on GameJolt, the progress is not saved. Sorry about that! Should be fixed later on.
Next up
In the words of GameJolt themselves, we outta here.
Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).
hello hello hello!!!!! 👋
sorry for the radio silence lately, but I've been working on that game with my IRL friend and we finally have a demo out!! there's no download required, so feel free to try it out and give your thoughts!! ✨
I hosted a QnA on Scratch, and am currently compiling each answer. This equates to more than 30-50 questions, so I'll be doing it in the form of a YouTube video this time! I'll keep this site posted.
Your scheduled THSMC programming continues afterward. 🫡
New vector thumbnail for the Scratch release of the demo! (which is located right here if you're interested)
https://scratch.mit.edu/projects/1140716896
+ comparison to old version from 2021
BEWARE THE NOID.
(The classical ol'Dominos mascot)
✨ Regular teasers will continue in May! ✨
(read article for more details)
Update: We have indeed decided to move to Itch! The Legacy Edition game page on that site is up and running! We'll try things out for a while to see if our projects have a future there!
Join us 🙏:
(add the dust man theme from mega man 4) omg its dust man from fnf
...Is this, like, still the same rocket?
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