Game
undertale: multiverse battle

1 month ago

--update log (update droping in like a hour or tommarow and praying nothing breaks)--

v0.6.3 (THE AURA DUST UPDATE P1)


the main star aura (true) dust has steped into the realm with phase 1 being released in this update, entirely finished minus sounds!! the man the myth the mother fucker that a guy managed to equip through a but despite me scrubing any acessability to him previously is now playable via the anomly summon

content: frisks intro now tells you that you HAVE TO HAVE 3 SANS EQUIPED TO START A MATCH (to avoid confusion)

frisk now has multiple text for letting you know your free draw/if your too broke to buy somthing/or when shes out of stock

killer now has proper rest texts

all san's that are not equipable via not actually being in the game yet are now decolored in the equip menu to avoid confusion, but still are clickable to listen to there themes or future movesets

reaper's spot has now been replaced by dustshift chara (the demo player award that is no longer obtainable) with her own theme (which is actually a dustfell theme but shhhh) by N/A music, she isnt equipable but able to be checked out.

the gamejolt web version is now being deemed non functioning, as i will be working on a proper version for web or mobile but gamejolt js makes it load VERY slowly

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bug fix's: bug that let you auto use all truedusts moves at once has been fixed

immortality soft locks should also have been fixed

fixed a "few" layering issues (barely)

adjusted the theme timer script to track them and fix any themes not looping bugs as well

fixed the bug allowing you to equip any sans with a trace of accessbility via "bringing up the equip menu from another sans and them clicking on that sans you dont have acess to and it some how bypassing" i think i was told by putting a flat barrier once the equip menu is brought up

fixed ruins dusts faces not working in his intro

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next update planed: the sound patch (adding a bunch of sfx for the game cuz im long over due, which will also have the credits menu, also long over due)along with skip dioluge option, then the "dusty childhood" update, releasing dustshift chara, along with the passives patch (getting all the passives up and working as intended as chara relys on them) along with the rebalencing update (which will adjust the damage, stamina, and so on) values so the game is now.



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the game is not dead!

im still working on the sound patch. heres some screen shots of progress along with the progess list of what left to do (taken from my discord server)

--up and coming content--

--sneek peek--

no more deals chara got recond into the cannon chara. im not sure if her moves will chance, probably the ones with the heart lockets. but thats for a later time.

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

--update--

0.6.6 is out! the "100% bugless fix" update

featuring bug fixs, and a skip text button (x) so matchs dont take 10 minutes

the game is now 100% functional and grind able

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

--update--

version 0.6.5 the "suprise bug fix and should make the game actually playable" update is now out, details below

felt like dustshift charas little section felt very very bland, so she gets the frisk treatment with effort

(color pallete subject to change)

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

yeah im not doing a full dev log this time

just did a shadow update, basicly there was a 1/4 chance during swap sans hurt attack where he would js soft lock you

cuz there wasnt a 4t text code despite being able to select a 4th option. returning null