PATCH NOTES
Remodeled the in-game menu (which was a pop-up originally) to make it more like the overall theme of an older-styled game. The pause is a little weird, but all the other coding is set up to a point where I can't just disable the main coding and launch the "pause" scripts without causing some bugs, so the "pause" system is literally a button in the menu, which pauses the game until you unpause it, when clicked.
Removed the special "bringtowork.avi" feature on the mini television screen on the desk, as for the new pausing feature; When the game was paused or frozen in any way, the game would crash due to the video player scripts, so unfortunately this secret feature had to go.
Fixed the Danger Ambient counter when a new animatronic woke up in nights 3 and 4. What was happening is that if the counter was set to 1, and the ambient was playing, then as SOON as the others woke up, they subtracted a value from this counter (as for the non-dangerous detection scripts) causing the ambient sound to unnecessarily become muted.
More bug fixes
Something mysterious.....................
COMING SOON IN FUTURE PATCH: Endless Mode Upgrades
A whole new game changer to the Endless mode: As you play, you'll gain two different currencies- golden tokens and diamond tokens. Diamonds are more rare to find, whereas gold is retrieved nearly every few seconds or so. The longer you survive, the more you get out of these. You can use these upgrades to purchase some bonus equipment you can use to survive for much longer periods of time. However, the more upgrades you have, chances are you might find less tokens, depending on which type of upgrade you performed. So if you wish to not let this happen at times you need it most, you can choose to momentarily disable these upgrades to increase your revenue from these sessions.
More details on the future devlog update for this patch.
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