I’ve been trying to make a battle system of sorts for the sections where you CAN defend yourself, but it’s proving harder than I thought.
As for the game’s branching paths, I’ve been brainstorming and have come up with some good ideas.
I’ve been trying to make a battle system of sorts for the sections where you CAN defend yourself, but it’s proving harder than I thought.
As for the game’s branching paths, I’ve been brainstorming and have come up with some good ideas.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
I made a small jungle house.
ooh yes..
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.
0 comments