Game
Shadows
9 years ago

Update on the Future of Shadows


Hello everyone! It’s been over a month since the last update — and with good cause: There are a lot of changes and new features coming to Shadows. A few weeks ago, I began planning a few significant updates that would rework how fireflies are used, the movement system, and almost all of the effects in-game. What I didn’t realize is how this would soon evolve beyond the ideas I initially had.

Right now, I’m taking apart almost every system in Shadows to improve it, however these changes are not yet in a state where the game represents a finished product. Due to this, I’ve decided to move back the release of the game to August of this year. The beta will still be in full effect until that time, and I’ll still be listening to your suggestions all the way through until the launch day, but having this additional time will allow me to add in new features and polish the old ones — some of which desperately need adjustment. Thank you to everyone who has supported this project so far; it means more than words can tell!

Stay tuned for more,

Logan



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

What you all think

The whole squad is here!

Interested? Follow me!

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Path of Kami, running around the shrine area