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4
8 months ago

Update on Undertale Blue - Been working on totally overhauling the first area to be entirely original . As for programming Most programming work has been on the intro (As seen in video) and the battle system. (pls help the battle system is hard to code)




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UNDERTALE INTEGRITY - First look teaser

Area 1 - Snowdin - Deep Caverns

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Showing off player 2 😎

What do you think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Super Sonic Pixel art.

:] me sigue sin gustar

:] I still don't like it

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.