This is a test of the sprite loading system. One of the few next posts will be the indev physics update.

In the future, I will be uploading all of the archived playable versions of Project: SandGame.
This is a test of the sprite loading system. One of the few next posts will be the indev physics update.
In the future, I will be uploading all of the archived playable versions of Project: SandGame.
I'm Back!
We're getting there... We've got to add a working HUD, Entities, Place & Break system, and a main menu. :)
I've remade the player texture. I'm planning on redoing some of the other block textures as well.
This is what I think the main menu should look like. I'm also implementing multiplayer to make things easier to develop for me. This update is going to be bigger than the others, hence the wait.
Project SandGame v0.0.1-indev
SandGame - v0.1.0-alpha
Update's on it's way! :D
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
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