Game
The Obscurement
9 years ago

Update


Changes

I am redoing the story. Instead of looking for your friends and having a run-in with the antagonist, I am having the story switch between Daniel and the side character, Shae.

Daniel and Shae will both have unique abilities. Daniel will have his mind and great problem solving skills as well as the ability to get away from the antagonist, while Shae will have a more rogue-like approach. She will be able to crouch, hide, and lockpick.

Daniel is looking for all of his friends and he sets out to find them inside the antagonist’s home. Shae, on the other hand, will be inside of the antagonist’s home already. She will have to move stealthily to avoid being detected to try to escape. The characters’ paths will eventually cross and make a great escape from their.

Edit: The change in story might push the release date back. I hate to do it but I am just a one man show and school is coming so I won’t get much time to work. THE GAME WILL RELEASE SOMETIME THIS YEAR!!!!!!!



0 comments

Loading...

Next up

The Obscurement Took 2nd Place at a TSA State Competition!!!!!!!!!

Screenshots!

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)