Game
The Worst FNaF World Game Ever Made!
8 years ago

UPDATE RELEASED!


It should at least fix most of the problems that were present in the demo, except for the 3D locks in the 8-bit world purely for the reason that I can’t find the 8-bit texture for the lock, don’t worry though, I will fix it in the final release. Enjoy.

~ NaughtyMikey



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BROKEN COMPUTER (FIXED) Just what the title says. I won’t be able to work on the game for a little while. Go figure. EDIT - I think I have found a solution that will have this working for now, the game is still in development as of now.

Development Update 5 I have finished everything needed for the Night 1 Demo, which only means one thing. THE NIGHT 1 DEMO WITH BE RELEASED TONIGHT. Yes, tonight, be happy or not, I don’t know if you like the game or not.

Development Update 26 - 5-12-20

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

I worked so hard to get all four of them to the end safely, but then...