Game
Vadine: Bite-Man
7 years ago

Update September 9th


I decided not to go with a resolution screen after creating it. The bug I get is that the resolution can be started at 640 x 480 (this is extremely rare and only happened once to me) which completely destroys the look of my game especially the menu. I add a check when the game starts up that if it is less than 720p then I automatically set the game at 720p.

Below is what the resolution screen would have looked like:

5d0993a197e3c.png


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Update September 3rd I changed one of the scenes in the trailer and re-uploaded onto Youtube Old Scene: New Scene: I’m still working on the Steam API for Mac and I’m having a lot of trouble with this.

Update August 27th I added some pages to my website http://www.vadinebiteman.com and I plan to add more in the coming weeks.

Update August 24th My game will officially come out on Windows and Mac operating systems! I was able to push the mac build to the Steam server successfully. Now I’m going to work on tuning my Steam Achievements.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Shuiro Haname. #Commission

Commission for @ShuHaname

2d lighting experiment