Game
Vadine: Bite-Man
7 years ago

Update September 9th


I decided not to go with a resolution screen after creating it. The bug I get is that the resolution can be started at 640 x 480 (this is extremely rare and only happened once to me) which completely destroys the look of my game especially the menu. I add a check when the game starts up that if it is less than 720p then I automatically set the game at 720p.

Below is what the resolution screen would have looked like:

5d0993a197e3c.png


0 comments

Loading...

Next up

Update August 24th My game will officially come out on Windows and Mac operating systems! I was able to push the mac build to the Steam server successfully. Now I’m going to work on tuning my Steam Achievements.

Update August 27th I added some pages to my website http://www.vadinebiteman.com and I plan to add more in the coming weeks.

Update September 3rd I changed one of the scenes in the trailer and re-uploaded onto Youtube Old Scene: New Scene: I’m still working on the Steam API for Mac and I’m having a lot of trouble with this.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. šŸ˜‚

What's coming out of your own improvs? šŸ¤”

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? šŸŽ·šŸ˜Ž

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? šŸŽ·

Let us know what you think about it and have a great weekend!

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Family band complete!

I-Buki

Mio-Da!

Ibuki Mioda!

Strange Umbrella