What's been done:
Updated UI; changed Skills menu to be keybinded rather than buttoned, opening more of the screen to visibility.
Skill tree is functional now, with the begining of actual skills which will come into effect properly once the random encounters actually get set up to cause combat.
A total of 20 skills are currently set.
Once the random encounters have a working combat system, there will be a beta of sorts released for testing.
Plus, any input for things to add would be greatly appreciated, and personally, I think it'd make this game a whole lot more fun to work on.

















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