Game
TETЯIS (PENTOMINOVICH)
8 years ago

Update to 1.1


Small update with some stability and difficulty fixes.

  • Difficulty has been toned down to some levels:

  • Level 53 no longer features pentominoes. It relied way too much on pure luck to win otherwise.

  • Level 54 objective is now clear 40 lines instead of clearing the whole thing. Same deal as with the previous one.

  • Level 58 now also drops standard tetrominoes and the target is now clearing 20 lines.

  • Puzzle Level 71 had a wrong width which resulted in super buggy gameplay. It’s fixed now.

  • Added a fancy unnecessary scrolling text to the puzzle mode with extra text and info. Like hints, or just funny text.

  • Stability fixes.

Thanks a lot for playing guys, and sorry for the lack of gaming updates!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Just a Pico sprite

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Szayel Aporro Granz - Bleach

Levels' maps.

Regional Bulbasaur. #Pokemon