While it’s far from a playable game, I’ve managed to get a few more of the engine components working. There is now a working inventory at the top of the screen, and you can pick up items in the game (of which there are only one right now) and use them to trigger a comic-book cut scene.
It’s still very much a tech demo right now, just showing the basic interface and art style. There are no puzzles to solve yet, characters to interact with or sounds of any sort.
More to follow soon!
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