Game
3lg00gtach

5 years ago

Update to version 0.2.0


Salutations fellow enthusiasts (◕‿◕)つ

Because the game is in a workable state

and I hit a milestone with my "Concurrent State machine" / "Tag based state system"

and movement is smooth (not complete but smooth)

I have updated my game. HUZZAH!

3 Major things I worked on in this game recently (past few months) is

  • Player Character States (Currently working)

  • Enemy Fighting Logic (Still WIP)

  • Moon Jump mechanic (Still WIP)

I've been working this year on my project a lot and

Its been a long unapologetic grind, and I'm not even halfway done with what

I set out to do, I actually got sidetracked with the Tag State system, since

that wasn't actually on my original to-do list. but I hope I'm able to move

forward with greater velocity from here.

but anyway, the Moon jumping mechanic should be my next big focus, along with

Enemy fighting logic. The walking down slopes may slot in arbitrarily somewhere

along the line.

New:

  • Added new tag based state system

  • Added a bunch of display elements for Debugging purposes.

  • Added extra documentation (in git repo)

Improved:

  • Movement code

Broken:

  • Attacking code is added, but also broken

  • Enemy fighting logic is added, and is also broken

  • Levels besides main menu and first level

  • Jumping

Comment on Focus points:

Tilemaps & Collision:

Seemingly the simplest of the bunch, just followed the tutorials and its

working out nicely

Pixel perfect collision:

I'm opting not to focus on this in favour of using Godot's built-in

collision system

Slopes:

Currently able to walk smoothly up slopes

Moving Down slopes is coming soon.

In the Git repo you're able to find the relevant code under plc_movement.gd

A cool jump mechanic I’ve been working on:

Currently not implemented yet. Still doing research and figuring out a

system that works.

My own interpretation of a state machine:

This is a new focus point I added. Currently working (I hope) and that's a major milestone and the reason for my update.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

"Our work is never over" they said.

Microsoft Windows XP Unprofessional (windows logo prototype)

a drawing I did because I was bored😪. But I love how it turned out.😊

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

2d lighting experiment

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.