Game
The Black Dawn
2 months ago

Update:


New features and all the code related stuff:

•New NPC (enemy)

•the test boss (so far, his moveset is not done. He only has the appearance and vocation to follow the player)

•the dialog system is almost finished (I fixed the bug that was bothering me and that I mentioned earlier, but I found another one that I can't fix yet)

•Statistics menu (It shows all the characteristics of the player and through this menu you can access the inventory, but so far the inventory has not been completed)

•Added sound tuning mechanics (if you exit the game, everything resets)

•The skill "Fireball" was broken, unfortunately not on purpose

•Fun skill: "Hollow Purple" has been redesigned and can now be clamped. (The bigger the ball, the more damage it does, and if you reach the side of its size, it will make an explosion upon contact)

•Very big bug fix

GUI and custom changes:

•Tree rework (their transparency now changes smoothly)

•HP Strip rework

•Now you can view your level

•A strip of experience in the statistics menu, as well as its quantity and how much you need to reach a new level

•icons that show the taken skills (so far, it only works for fun skill: "Fuga" and only for the icon of the first skill)

•Recycling of hints (They will be redesigned in the future)

•Boss HP bar



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Sneak Peek

Sneak Peek

Я работаю...

Today I'm giving my old laptop to my grandfather. I've been with him for over seven years. This is where the very first version of The Black Dawn was developed on Clickteam fusion 2... let's honor his memory with a minute of silence.

Sneak Peek

Hurray!!! The developers of game maker broke my game!!! I've been dreaming about this for so long!

I'm a little tired, but I'm not shirking from the development. Now I want to advertise the game on the same YouTube. I also draw sprites a little bit (I wish I had a game development speed equivalent to Tze)

June 1st...

So

i may or may not make an full art of some person or i may just leave this like that-