Fixed an issue with rendering certain buttons in the graphics menu
Added a bit of text in the bottom left corner of the main menu showing the version number
Made the default startup map the main menu
Now all of you guys can really play the game
Fixed an issue with rendering certain buttons in the graphics menu
Added a bit of text in the bottom left corner of the main menu showing the version number
Made the default startup map the main menu
Now all of you guys can really play the game
Power of the Saber Blade by DragonForce
Was close to beating this one.
Here are 3 renders I did in Unreal Engine.
Vintage Fredbear, Bonnie Bun, & Puppet models by @Battington & @TheMediocreMakers Carousel, Tables, Chairs, & Booths by @rockin-e26 Gift model by @Rofnay_Official
Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while
The Toreador March will play. Vintage Freddy model by @Battington & @TheMediocreMakers
I need help! For the past few months I could never build lights, it instantly fails no matter what level, project, quality, or engine version it is, here are the Swarm Agent logs after attempting to build lighting as well as the error logs in the engine.
Here is this short teaser/announcement trailer for probably the biggest VR fangame I'm working on, sorry I couldn't really show any gameplay, still working on it. Hope you all enjoy!
Vintage animatronics by @Battington & @TheMediocreMakers
Unreal Engine Community: No Simple Developer, you can't just code stuff in the engine and not make it look clean and neat! Me (Simple Developer): Haha spaghetti code go BRRRRRR!!!!!!!!
Just finished making this game page for FNAF VR The Inner Reels, & I'm releasing this screenshot I took while working on one of Bonnie's levels, I present, Bonnie conga line. Note: This will not be in the final game, this is just for programming purposes.
So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.
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