Game
To the Death
8 years ago

Update v0.1.6-pr1 is now live


Finally. I don’t think there’s anything else to add, really.

Things that have been fixed:

  • The characters no longer crash. Turns out it was an animation timer going completely bonkers when the game was forced into a suspended state by Windows.

  • Fonts are a tiny bit nicer in the console and debug screens.

  • Cleaned up the code a fair bit

  • General improvements

What’s coming next?

  • More player states! (on fire, bleeding, etc)

  • Better animations, let’s face it: They’re terrible and we both know it.

  • Improved main menu (clickable buttons and such.)

Happy killing!



0 comments

Loading...

Next up

Development Log #1 So far this game looks… mediocre at best, but there’s walking and jumping finished, along with some custom physics goodness! Edit: Oh yeah, there’s an amazing jump animation!

OPEN BETA Nov 1st - Nov 9th

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

I was bored, so... ManutKat.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!