Game
To the Death
8 years ago

Update v0.1.6-pr1 is now live


Finally. I don’t think there’s anything else to add, really.

Things that have been fixed:

  • The characters no longer crash. Turns out it was an animation timer going completely bonkers when the game was forced into a suspended state by Windows.

  • Fonts are a tiny bit nicer in the console and debug screens.

  • Cleaned up the code a fair bit

  • General improvements

What’s coming next?

  • More player states! (on fire, bleeding, etc)

  • Better animations, let’s face it: They’re terrible and we both know it.

  • Improved main menu (clickable buttons and such.)

Happy killing!



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OPEN BETA Nov 1st - Nov 9th

Development Log #1 So far this game looks… mediocre at best, but there’s walking and jumping finished, along with some custom physics goodness! Edit: Oh yeah, there’s an amazing jump animation!

Have a good Boi

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Showing off player 2 😎

What do you think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?