This update adds the signature weapons of the final two humans: the Empty Gun (yellow), and the Burnt Pan (green). Both of these weapons are heavy hitters, dealing large amounts of damage, but they're also both harder to aim than most of the other weapons.
The Empty Gun shoots directly upwards and can pierce a limited number of enemies. If you can manage to get enough Firing Rate upgrades, this weapon effectively becomes a continuous beam, eliminating any monster above you.
The Burnt Pan is swung in the direction you last traveled. It deals quite a lot of damage when it hits, but it also means you'll need to charge straight into the enemies because it's useless when you're running away. Because of this, you might want to take more Defense and healing items to make the best use of this weapon.
There are a few other changes in this update, including some balancing changes for the Torn Notebook (again) and a small buff to the Tough Glove. This update's changelog is below, and you can find the changelogs for all of the updates in the game download.
As always, please let me know what you like and dislike about the game in the comments, as well as any features or ideas you'd like to see in the future. If you haven't seen it already, you can check out my first devlog here on Gamejolt, where I go over my plans for the game. Thanks to everyone who's played so far!
Added the Burnt Pan and Empty Gun
Made it so that weapon attacks do damage until they're 75% faded away, instead of 50%
Slightly increased the Tough Glove damage
Slightly decreased the Torn Notebook damage, including making the damage trail off for longer distances
Made it so that the Torn Notebook only does damage in the visible parts of the waves, rather than inside the entire circle
Changed the Torn Notebook to fade out more quickly with more hits
Fixed a glitch where the Toriel battle can end early under some circumstances
Changed Toriel's fire projectiles to get destroyed when they damage the player
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