Game
Camping With Springtrap
2 months ago

↓ Update V0.4 (Alpha) ↓

Complete enemy rework and combat map elements


V0.4 (Alpha)

A massive update reworking the enemies + combat system!

New stuff

-Created basic map assets (Walls, models, textures, materials, blueprints) more specificaly

-Doors

-Buttons

-Basic triggers

-Damaging floors

-Added a 3 hit combo attack for the fists

-Added magnet hand model for springtraps left arm

-Added grenade trajectory

-Added a couple of sound effects for the 2 enemies

-Added magnet hand pickup

-Added auto-vaulting when airborne (will become a game option)

-Arena spawning

-Arena waves

Changes/improvements

-Improved climbing, you can now climb on to something when in air

-Removed the minigun and all traces of its existance, for now...

-Improved fist idle animation

-Improved and added multiple fist melee animations

-Remade/Improved Endoskeleton AI and code

-Remade/Improved Freddy AI and code

-Enemy’s can now aim up

-Remade all animations and rig for the Endoskeleton

            -Idle

            -Deactivated

            -Wake up

            -Walk

            -Run

            -Turning around

            -Light hit reaction

            -Heavy hit reaction (stumbling (2 variants))

            -Jump/fall/land

            -Climb

            -Death (2 variants)

            -Attack (2 variants)

-Remade all animations and rig for Freddy Fazbear

            -Idle

            -Walk

            -Run

            -Strafe

            -Aiming

            -Aiming walk/run

            -Light hit reaction

            -Heavy hit reaction (falling over)

            -Jump/air/land

            -Climb

            -Reloading

            -Death

            -Shooting

            -Melee/kick

Bug fixes

-Springtrap cant launch himself with his feet from the monkey bar anymore

-You can no longer climb on top of the monkey bars

-Fixed equip animation bug with the left agonizer

-Fixed an issue with the walking backwards animation for the fists

-Fixed the grenade

-Fixed the explosion damage

-Fixed the agonizers’ amount of bullets it fires



0 comments

Loading...

Next up

Advanced parkour and movement are being developed...

This includes: Sliding, slide boost, dash, jump boost, bar swinging, vaulting and climbing. Some things are still a bit bugged but most of it is already done!

#GJAsks the master chief is my favorite gaming mascot. I wouldve chosen doomguy but halo is a big part of my childhood and I just love these games!

It has been a while since the last update but we are making a lot of progress. Alpha 0.4(the enemy/combat update) is nearly done and Alpha 0.5(main menu/HUD overhaul and demo maps) also has some progress already. Here's a sneak peak of the new main menu!

kitchen

The endo AI is almost done, which is also the base AI of Freddy so making freddy wont take long. We're also replacing freddy's shotgun with a one-handed one because why the hell not!

The demo version is finally released!

Have fun playing it and HAPPY HALLOWEEN!!!

I will now take a break for a little bit because the last few months, i've been working way too much on this game. See you soon!

(give feedback and report bugs if you want)

to the people who have played the halloween update, please tell us what you thought about it. anyway i leave you with this cursed springtrap image

Let the investigation begin...

- After Nights at Bobby's 2

The enemy AI is being worked on, springtrap is fucked.