V0.4 (Alpha)
A massive update reworking the enemies + combat system!
New stuff
-Created basic map assets (Walls, models, textures, materials, blueprints) more specificaly
-Doors
-Buttons
-Basic triggers
-Damaging floors
-Added a 3 hit combo attack for the fists
-Added magnet hand model for springtraps left arm
-Added grenade trajectory
-Added a couple of sound effects for the 2 enemies
-Added magnet hand pickup
-Added auto-vaulting when airborne (will become a game option)
-Arena spawning
-Arena waves
Changes/improvements
-Improved climbing, you can now climb on to something when in air
-Removed the minigun and all traces of its existance, for now...
-Improved fist idle animation
-Improved and added multiple fist melee animations
-Remade/Improved Endoskeleton AI and code
-Remade/Improved Freddy AI and code
-Enemy’s can now aim up
-Remade all animations and rig for the Endoskeleton
-Idle
-Deactivated
-Wake up
-Walk
-Run
-Turning around
-Light hit reaction
-Heavy hit reaction (stumbling (2 variants))
-Jump/fall/land
-Climb
-Death (2 variants)
-Attack (2 variants)
-Remade all animations and rig for Freddy Fazbear
-Idle
-Walk
-Run
-Strafe
-Aiming
-Aiming walk/run
-Light hit reaction
-Heavy hit reaction (falling over)
-Jump/air/land
-Climb
-Reloading
-Death
-Shooting
-Melee/kick
Bug fixes
-Springtrap cant launch himself with his feet from the monkey bar anymore
-You can no longer climb on top of the monkey bars
-Fixed equip animation bug with the left agonizer
-Fixed an issue with the walking backwards animation for the fists
-Fixed the grenade
-Fixed the explosion damage
-Fixed the agonizers’ amount of bullets it fires
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